Stone bricks and the variants cracked stone bricks, mossy stone bricks, and chiseled stone bricks are materials found in structures such as strongholds, igloo basements, jungle temples, ocean ruins and ruined portals.
Regular stone bricks, as well as occasional cracked and mossy stone bricks, generate as part of strongholds, making up most of the walls, ceilings, and floors. They can also generate as part of Ocean Ruins.Igloo basements are lined with stone bricks. In addition, three chiseled stone bricks generate as part of each jungle temple.
Obsidium 1.6.1 Crack
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Version 2.0.8.5/2.0.8.6 10.03.2020New ModsHodgepodge 1.3.0Sponge Mixins 1.1.0Mod Upgrade:-Adventurebackpack 0.9-h11-GTNH-Appliedenergistics rv3.beta-23-Bartworks 0.5.12-Binnie Mods 2.0.27-GTNH-Blood Arsenal 1.2-10-Core Mod 1.6.33-Ender Zoo 1.0.17.0-Forestry 4.2.23.0-Galactic Greg 1.0.3-GT PlusPlus 1.7.05.20-Infernal Mobs 1.7.0-GTNH-In Game Info XML 2.8.1.84-Kekztech-0.2.3-Magicbees 2.5.2-Mine and Blade Battlegear 1.1.1.0-GTNH-Not Enough Items 2.0.1-GTNH-Not EnoughThaumcraft Tabs 1.1.0-Open Blocks 1.6.1-Open Mods Lib 0.10.1-Spice Of Life 2.0.0-carrot-beta-1-Storage Drawers 1.11.4-gtnh-TConstruct 1.8.9-GTNH.build15-Tec Tech 3.7.4-Warp Theory 1.0.1-GTNH-Witching Gadgets 1.2.11-GTNHMod Changes:Adventurebackpack-Fixed a bug where an NPE occurred during death from a fall with the copter turned on-and in the presence of the Open Blocks mod. Dummy fix, just preventing NPE - refactor needed.Appliedenergistics-Added processing pattern terminal with 16 input slots-fixed crafting CPU to work with large (processing) recipes-Tooltip name-Added ability to "upgrade" AE interfaceBartworks-Fixes #50 #51 #52-fixes a bug where old recipes were still chosen due to missing buffer update-Fixed Materials-Fixed some GTNH small ores not having weight-fixed tooltip on Platinum Metallic Powder-Fixed NEI Handler for small ores-useage of fastfloor/ceil-Loading plugin reorderBinnies Mod-fix(fences): connection to logic-Fix ExtraTrees fences to connect correctly to other wooden fences and fence gates.Blood Arsenal-Fixed three-times death after applying Soul Burn effect with 0 LP in Network.-Fixed crash when taking Soul Burn effect on multiplayer server-TileLifeInfuser: Improved readability, because I hate such style-TileLifeInfuser: fixed changing meta in items with subtypesCoreMod:-Update GT_Loader_Machines.java-Chang endsteel and darksteel-Two same recipes of electrotine #5639-remove europium from LuV lapotronic orbs #5645-Archmage Blood Orb still uses Chrome Screws #5573-Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704-Tanned Leather not craftable in the Chemical Dehydrator #5697Ender Zoo-Drop debug log message when howlingForestry-Fix NPEGalactic Greg-Update to Java 8-Fixed Crash with BWOresGregtech-Gradlewrapper to 4.4.1-Return default texture in case of NPE isntead of crashing-Update ItemComb.java-EnergeticAlloy Combs now produce correctly, not vibrant alloy.-No way to turn amethyst dust into amethyst. #5596-Cannot get High speed booster track in Assembler #5631-OP command to toggle debug flags-tab completion improved-Provide owner's UUID to forge event bus for fake players.-Provide owner's UUID to forge event bus for fake players. Second PR cuz line endings fixed.-Centrifuging Rubber Wood only outputs Methane Gas #5243-Add separate debug variables for pumps and miners-Add new debug switches to command list.-Undo bounding box size increase, for now. After testing might increase.-Basalt GT covers #5683-LCR recipe for Diesel/Fuel is more expensive EU-wise compared to the Mixer #5679-Hydrogen sulfide in the LCR has a conflicting recipe #5677-Question: Phobos bee flower type #5674-add localizer for bee effects-changing a bit bees allele-Pyrolyse oven won't form with certain coils #5663Infernal Mobs-Make various aspects of mob modifiers configurable-Fix wrong sound effects being played-Fix Infernal Modifiers getting lost from mobs when reentering world-Happens in singleplayer when leaving and immediately reentering a world.-There seems to be a mechanism already present, but it is ineffective.-Make modifier strings case insensitive-Don't adjust base max health when setting actual health-Before, adjusting health through setEntityHealthPastMax() would use the-new health amount as max health, which lead to the healthbar being-rendered incorrectly.-This fixes problems with MM_1UP, MM_Lifesteal, and MM_Regen-Fix targetting mechanic effecting neutrals-When applicable, use built-in targetting mechanics. This fixes certain-modifiers firing even though opponent it neutral.-Fixes MM_Blastoff, MM_Choke, MM_Cloaking, MM_Quicksand, MM_Storm, and MM_Webber.-Move remaining modifiers to fixed targetting mechanic-Fixes MM_Ghastly, MM_Alchemist-Also updates targetting mechanic to ignore creative players-Make Quicksand duration continuous-Make Webber ignore creative players-Rework cloaking modifier duration-Make certain modifiers ignore creative players-Effects MM_Blastoff, MM_Gravity, and MM_Sticky.-Add command to spawn Infernal with a random number of modifiers-Add configuration options for minimum and maximum number of modifiers per Infernal class-Make certain modifiers no longer apply when hurt using ranged attacks-Backport choke modifier render fix from 1.7.6-Drop maxOneShotDamage config option-This option was too coarse grained. Instead, replace it with max damage-options and reflect damage multipliers for earch modifier itself.-This applies to Vengeance, Ninja, Ender, and Berserk.-Replace System.* with FMLLog.log()-Use centrally defined mod version-Inspired by In Game Info XML-optimized things-scale value changed to INTKekztech-one more TFFT cell, fixed press/alloying recipes, improved fuel cells-Fixed Item Server structure check. Wrote better doc for the MIH-Improved TE IS IO port code but it's still not working-added maintenance hatch to tfft tooltip-tfft scanner data should now correctly show power usage during maintenance issues-removed WIP things for v0.2.3 bug fix releaseMagicbees-More Thaumcraft compat-Fixed only some hives having aspects assigned-Removed the [MB] tag from research. This hasn't been needed since TC3, when addons didn't have their own tabs-Added Void metal scoop and grafter for the eldritch-inclined apiarists-Added uncommon rarity to Thaumium scoop/grafter for consistant tool lookMine and Blade Battlegear 2 Bullseye-Overloaded Armor Bar backported to 1.7.10!!-The vanilla armor bar doesn't accurately show "better than diamond" level armor,-as it simply maxes out when its full.-This mod allows armor values over 20 to be displayed as-different colored (configurable) icons depending on how many times you fill the bar.-However, without AttributeFix, the armor display will cap out at 30 Armor,-or 1.5x diamond armor due to the vanilla armor cap.-ToroHealth Damage Indicators backported to 1.7.10!!-With ToroHealth Damage Indicators, damage given, received,-or mitigated will be displayed as a number that pops off of the entity.-New arrows-Ice Packed arrow, effective against fire immune creatures.-Holy Torch arrow, it helps you face the darkness-New Bows-Iron and Diamond bow, that have a cool arrow render and more durability.-Separate key category-GUI clean up-->:-Mod updater "Mud" removed.-Now the Battlegear slots are shown when you are in the dual wielding mode.-New config options-->:-(overloaded armor bar options:)Not Enough Items-Adjust cheat button alignment with bookmark previous button-promote to non beta-Handle NPE from GC-Whoops, it's ArithmeticException not NPESpecial Mobs-First working commit of Lava Monsters incorporated into Special Mobs-Adjust spawning algorithm. Adjust for better defaults.-Remove trolling BS.-Fix spawn egg issues.-Add START_FIRES option-Added some nicer loot options on superRare drops.-Fix model/texture issues-Basic drop now prefers coal, then firecharges, then lava buckets.-Added new "healing when in lava" abilitiy.-Adjusted attack to be a little faster.-Added back in decreasing age in bright areas - otherwise they despawn too soon.-Basic Loot option added.-Upped damage from snowballs to 1/3 of the entity health.-Fixed healing so they properly heal 1/4 of their damage when in lava.-Default health increased to 24.-Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.-New fun damage source with death chat provided.-Redo how Pain works.-Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.-Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.-Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast-Stick now effective against vampire pigman-Implemented first pass of snarky/super effective messages-Add localized chat messages per mob.-Update required Java version for proper static interface support.-Handle mod classes not present.-Use client side checks for server play.-Check against null in case player is not holding anything and attacks like a moron-Add snark for empty handed attacks-Reduce the number of chances for a jolt teleport-Change name is something a little less stupid-Skip obvious damage sources not from the player.-Block chats being sent to FakePlayers-Block chats sent from dispensers etc in mobfarms.-Jolts only teleport now when hit by a projectile.-When hit, they take 1/5th the damage from projectiles.-This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.-Melee does not teleport the Jolt, but it does still cause a lightning strike.-Remove unneeded classesNot EnoughThaumcraft Tabs-Initially import decompiled NotEnoughThaumcraftTabs sources-This was decompiled using fernflower. No modification to the mod logic-was done other then the decompilation and the automatic version-replacement in the code.-Reformat code to remove cruft from decompilation-Add type parameters in core mod-The GuiResearchBrowser requires some more work to add type parameters.-Remove offending log message-This used to fill the client log when the player opened the Thaumonomicon.-Add missing type parameters for generic Types-Basic refactoring part 1 and 2-Initial refactoring. Everything except genResearchBackground().Spice Of Life 2.0.0-carrot-beta-1-Update License (LGPL) for GTNH additions, including any inspiration taken from SoL Carrot Edition-Reformat Code-Run Idea code inspections and address some of them-WIP Carrot Edition-Add tooltip handler-Add FoodSet-Add Sync of full history-Wire up MaxHealthHandler-Add FoodList (List of all Foods)-Remove unused config options-FoodList command-Remove onPlayerLogin event handler from MaxHealthHandler since it's handled by syncFoodList anyway-FoodBook now shows all food history, and currently shows a tooltip for recently eaten onesStorage Drawers-fix(recipe): upgrade template workbench recipe-Re-add a workbench recipe for the upgrade template.-Address issue #5622-errata(recipe): upgrade template-Condition the upgrade template's workbench recipe registration,-to its config enablement.-fix(recipes): tierred upgradeTec Tech-Optical Connector Fix-Quick issue patch for Kiwi233-Fixes Optical master connector and Optical slave connector having GUIs on right clickTConstruct-Show casting progress for casting basins & tablesTwilightforest-Further speed up parts of the TF event listener-New items for the Adherent and Harbinger Cube mobs to drop.Warp Theory-Attempt to add new item that removes 1 warp-Fix the stuff I didn't know I needed so it builds-Fix name and texture-Change new item's color. Make using it semi-random. Adjust text to say so.-subclass instead of copy-static random-Changed Tear and talisman textures-I always thought the texture didn't correspond to a "tear"-so I made another (imho better looking) texture that is a derivative of a ghast tear (It also glows, yay).-The amulet colors were remade to match that change.-A few rendering changes had to be done to render the tear nicely in hand.-Thanks to TechnicianLP for that.Witching Gadget-Added libraries to properly build and test mod-Infernal Blast Furnace: fixed lack of processing of boosted low-time recipesConfig changes:Angermod-Sacrificial dagger triggers anger mod explosions. #5714Apple Core-Add apple core configBetter Questing-add midnight ressource file to BQBlood Magic-Add Sky Stone to Mark of the Falling Tower ritual from blood magic #4794Gregtech-Update GregTech.cfgHodgepodge-add hodgepodge cfgHolo Inventory-Set default holoinventory keymode to 1 #5613Infernal Mobs-add new config values to infernal mobsIngame Info-fix infoxml to workd with new versionServer dat-Add Russian server #5611-New fresh Russian server: Zvezdolet #5650Script changes:AE2-add new recipes to Processing Terminal and Pattern Capacity CardBibliocraft-Fix recipe of Fancy Gold LampBlood Magic-BM Weak Activation Crystal can't be made at the tier it should be #5685Carpenters Blocks-Incorrect time usage with LubricantChisel-change chisel recipes of Upgrades to LV-Add reversions Upgrade recipe-feat(chisel): mushroom blocks variations-Address issue [Mushroom Block With Chisel Support #5701Enhanced Lootbags-EV tier lootbag can't be enchanted with fortune III #5661Extra Utilities-etheric sword uncraftable with stable ingot #5666Forestry-Frames show now always they valuesGregtech-Raw Walleye cannot be processed into mince meat #5667Magic Bees-update Magic Bees file with new void itemsProject Red-Two same recipes of electrotine #5639Railcraft-Cannot get High speed booster track in Assembler #5631-adjust recipes times and eu/t-removed unused tracksThaumcraft-Move to WarpWarning to BasicTab-update position warp warningTinkers Construct-Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704Warp Theory-#5643 As noted on the issue page, I'm not sure this should be the final recipe-fix impure Tier namesZ-Tones-fix(ztones): myst block recipe-Add any mushroom block as ingredientMany Mods-Apiarist Database #5668Quests changes:-#5602 Dimension and range values were mixed up-Fix typo in Redstone quest-Schematic quest tier2 rocket small typo EV => HV #5615-Quest 2110 world accelerator NBT issue #5612-Passive Chunklaoding quest not work #5616-Little Helpers quest issue #5600-Questbook singularity triger dont work #5595-Bucket Duping #5591-Translation update to 2.0.8.5dev-Quest Forming Press v0.1 #5634-start with ore exchange Quests in coins coins coins tab-Quest "High Pressure Boiler Tank" can't be completed #5652-A couple of notes after completing steam age #5649-quest #721 "Unknown seeds no more" can't be completed #5647-Cyprium doesn't accept copper ore as soil. #5633-Quest 205 detect & amt item #5628-Quest 1754 - Computer Case not detecting MV Transformer #5625-Item pipes placed after updating world cannot be broken with wrench #5482-Woah Rad Graphics not detecting Monitor Cover #5624-Enchantment table #5586-Soul bee quest broke #5575-#3987 Adjusted text/quest req for PE quests-#3989 Adjusted text for HDP to 37-#4852 Adjusted amount of glass needed-#4957 Adjusted amount of chloroform needed-#5394 Adjusted text to add the name of the block and how to use it-#5235 Added text to explain to use a tank to fill larger cells to aluminium cell quest-#5360 Adjusted text/quest req to reflect platinum changes-#5386 Turned on ignoreNBT for Centrifuge quest.-I thought GT items were supposed to be in their own retrieval tasks according to the readme guide?-It's already on in the Carpenter one, so I don't know what's up with that-#5396 Turned ignoreNBT off-#5413 Turn on ignoreNBT-#5451 Turned ignoreNBT on-#5452 Turned on ignoreNBT for second mentioned quest.-Is there a separate ticket somewhere? Main issue not resolved yet though-#5462 Turned on ignoreNBT again-#5473 Added suggested text-#5569 Turned ignoreNBT on-#5568 Added oxygen to req to make it clearer you should use it. Changed 30 to 31, since you make that many-#5680 Change prereq to HV pump, since you'll have the EBF and alloy smelter by then anyways-#5688 Turned ignoreNBT on, becuase golem tags are trash-BQ quest "Automated evolution" (#391) not consume item #5688-Fixed quest typo and readme typos-quest 1780: find => found-quest 1834: rwg => RWG it's an acronym (tho "rwg" might have been intended)-Readme: Corrected some typos, also checked with grammarly for the commas-update fuel values for light and heavy fuel 2ff7e9595c
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